Market Insights Consumer
- G7
- In 2024, the revenue in the Dolls & Stuffed Toys market in G7 amounted to US$11bn.
- It is projected to experience an annual growth rate of 2.99% (CAGR 2024-2028).
- When compared globally, in the United States leads in generating the highest revenue, reaching US$6,655m in 2024.
- Taking into consideration the total population, per person revenues of US$14.47 are generated in 2024.
- In the United States, the dolls and stuffed toys market is experiencing a surge in demand for customizable and interactive toys.
Key regions: Asia, Worldwide, Europe, Germany, China
Definition:
Dolls and stuffed toys are toys that are made to resemble human beings, animals, or fictional characters. They are typically made from a variety of materials such as fabric, plastic, or rubber, and can come in various sizes and styles. The market for dolls and stuffed toys is driven by consumer demand for playthings that provide comfort, entertainment, and imaginative play. Advances in technology have also led to the development of interactive dolls and stuffed toys, which can move, talk, or respond to user input.
Additional Information:
The dolls and stuffed toys market comprises revenue and average revenue per capita, with figures generated through both online and offline sales channels. The market serves B2C sector, with manufacturers targeting children, collectors, and gift buyers. Key players in the market include companies such as Mattel, Hasbro, and Build-A-Bear Workshop. These companies are known for their diverse product lines, brand recognition, and global distribution networks. For more information on the data displayed, use the info button right next to the boxes.
in-scope
- Fashion dolls, such as Barbie and Bratz
- Baby dolls, such as Cabbage Patch Kids, Madame Alexander and Fisher Price Little Mommy
- Doll accessories, such as dolls clothing, jewelry, make-up, hair accessories and purses
- Plush animals, such as Teddy Bears
- Character plushies, such as Pikachu and Disney Princesses
out-of-scope
- Action figures such as figures representing characters from movies, TV shows, comics, or video games
- Model vehicles, such as die-cast cars or plastic model airplanes
- Electronic pets, such as standalone electronic devices or apps for virtual pets or digital pets
- Card Games
- Puzzles
- Action Figures
- Board Games
- Musical Instruments
- String Instruments
- Wind Instruments
- Percussion Instruments
- Sports Equipment
- Winter Sports Equipment
- Water Sports Equipment
- Racket Sports Equipment
- Team Sports Equipment
- Golf Equipment
- Exercise Equipment
- Outdoor Equipment
- Fishing Equipment
Related markets:
Alcoholic Drinks
Non-Alcoholic Drinks
Hot Drinks
Food
Tobacco Products
Apparel
Footwear
Eyewear
Accessories
Consumer Electronics
Household Appliances
Furniture
OTC Pharmaceuticals
Luxury Goods
Smart Home
Download PDF FAQs and more info on the methodology
Market
Region
Region comparison
Currency
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.
Modeling approach:
Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.
Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.
Additional notes:
The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.
Overview
- Revenue
- Key Players
- Sales Channels
- Global Comparison
- Methodology
- Key Market Indicators
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